WebOct 19, 2013 · 16.6k. Posted October 15, 2013. "Primed" TNT isn't a block, it's an entity. Specifically EntityTNTPrimed (IIRC). In your block's onPlaced (or onAddedToWorld--both are called when the player places it, the former is not if the block is created via some other means) method, make it replace itself with air and spawn a new EnityTNTPrimed. WebApr 20, 2014 · 2. Fuse time is also important! Every 10 = 1 second! 3. Motion does not follow the 1.0 = 1 block! I don't know what it goes by, but It's usually easy to test by trial and error! 4. By using the "~ ~ ~" in you're command without inserting coords, you will make the tnt launch from where you're standing! 5. The Tnt does world damage! PS.
TNT – Official Minecraft Wiki
WebClick on a Minecraft version below in order to download the mod and place the file in your mods directory TNT Time 1.1 for Minecraft 1.8.9 Change Log 1.1 - 1.8.9 (Aug 04, 2024) … WebMay 21, 2024 · This command will create an Area Effect Cloud, which will disappear instantly – it is used as a placeholder to make sure all of the TNT is spawned in the same spot.The Passengers part of the command, in the example above, contains 5 TNT entities. So, effectively, this will summon 5 TNT at the same spot, at the same time and in just one … lithium batterie 100ah 12v
How to Blow Up TNT in Minecraft (with Pictures) - wikiHow
WebFeb 8, 2015 · Why are you using NMS when there is a much simpler bukkit solution? Code (Java): TNTPrimed tnt = ( TNTPrimed) c. getWorld(). spawnEntity( loc, EntityType. PRIMED_TNT); It's better to avoid NMS code whenever it's possible. Click to expand... Thanks. It was 3 years ago I used that code. Haven't coded for bukkit since then. WebAug 17, 2024 · spawn a primed tnt 1.5 meter above the player fuse time of last spawned tnt push the spawned entity in direction of player at speed 0.9 push the spawned entity upwards at speed 0.2 How to change it .. :/ #5 nktfh100, Aug 17, 2024 jaylawl Active Member Joined: Jan 29, 2024 Messages: 173 Likes Received: 31 Code (Skript): WebJul 12, 2015 · The syntax for /summon is: summon [x] [y] [z] [dataTag] The dataTag you use to set the Fuse to anything that is not 0 is the fourth optional argument. So to fix your command, you'll have to provide coordinates: /execute @e [type=Snowball] ~ ~ ~ /summon PrimedTnt ~ ~ ~ {Fuse:100} Longer answer improving balance in older people